Alex Frison

Data Analyst · Software Engineer · Systems Builder

Profile

Versatile data analyst and systems-minded builder with experience across Amazon ICQA analytics, Amazon Robotics AFM floor support, retail sales leadership, and full-stack product development. Strong at turning operational context into clear reporting, stakeholder-ready analysis, practical tools, and process improvements.

Experience

Data Analyst — ICQA 2024 — 2025
Amazon · PAE2 · Arlington, WA
  • Own SOX-compliance IRDR (Inventory Discrepancy Research Report) workflows — hand-researched 1,000+ inventory mismatches and built the data systems that support Sarbanes-Oxley audit requirements.
  • Built ICQA SQL and Excel reporting for inventory accuracy, discrepancy review, and defect visibility; surfaced findings in dashboards and recurring leadership reports.
  • Authored an Anthropic-powered SQL copilot that contextually references every available data table for analysts.
  • Built and shipped an autonomous root-cause-analysis bot that performs full end-to-end inventory research.
Amnesty Floor Monitor (AFM) 2023 — 2024
Amazon · Amazon Robotics launch site
  • Monitored Amazon Robotics (ARS) automation floor during launch-stage operations — enforcing amnesty zones, clearing obstructions, and maintaining safe pod/drive flow.
  • Investigated pod, drive unit, and workstation issues on the floor; escalated recurring defects and documented patterns to support process improvement.
  • Coordinated amnesty events, ensured safe robot re-entry after floor interventions, and communicated status to ops leadership in real time.
Assistant Manager / Sales Representative 2020 — 2023
Verizon Wireless
  • Consistently ranked among top performers in the district — hit and exceeded monthly quotas across smartphones, plans, accessories, device protection, financing, and Verizon Visa card offers.
  • Promoted to Assistant Manager; mentored and coached a team of 4–8 reps through weekly 1-on-1s, floor coaching, and monthly skill workshops covering objection handling, upselling, and customer retention.
  • Led store opens/closes, managed inventory, resolved escalated customer issues, and ran daily huddles to align the team on promos and targets.
  • Built genuine rapport with customers — turned walk-ins into multi-line accounts and walk-outs into long-term brand advocates through consultative, needs-first selling.
Founder · Systems Architect · Principal Engineer 2022 — 2025
Hobo Network · OpenVibe
  • Sole architect and engineer on OpenVibe — a 15-microservice open-source platform kernel: distributed event bus, OIDC/OAuth2 identity provider, capability contract registry, media object store, live-streaming ingest and restream, real-time chat, billing ledger, AI/search backbone, and realtime infrastructure. Self-hosted alternative to Twitch + YouTube + Patreon + Discord. 16 phases documented; 11+ fully implemented with cutover runbook and migration tooling complete.
  • Built and operated HoboStreamer from scratch — a full live-streaming platform with WebRTC SFU, HLS, multi-destination RTMP restream (OBS → Twitch/YouTube/Kick simultaneously), auto-recorded VODs, clip detection, real-time chat with custom emotes, voice channels, stream analytics, comprehensive moderation tools, and an integrated browser game for viewers. Fully open source.
  • Built HoboQuest — a browser MMORPG with a custom isomorphic game engine: wrote all game logic once in shared.js, compiled to both server and client via a custom MD5-diffing compiler. Source Engine-style lag compensation (client-side prediction + server reconciliation) drives the real-time multiplayer. Server-master.js orchestrates 4 independent game instances with distinct rulesets (PvP world, social hub, farm island, ship minigame). Custom Canvas 2D rendering engine with SAT collision detection. Open-world survival: building, combat, NPC AI, 7+ skills, inventory/crafting/bank, bus fast travel. In-game scratch card and slot casino; mobile touch and gamepad input. Integrated live into HoboStreamer — viewers watch and play in the same session.
  • Maintained hobo.tools — central SSO and OAuth2 identity network across 14 interconnected services, including shared auth, service registry, image processing, maps, audio, and cross-domain session management.
Founder · Developer · Systems Admin 2015 — Present
GameServerStats, LLC
  • Built analytics-focused web platforms tracking 200,000+ live game servers using JavaScript, Node.js, PHP, Python, SQL, MongoDB, Redis, HTML, and CSS.
  • Designed ingestion, search, dashboards, Linux infrastructure, scaling, DDoS resilience, support workflows, and business reporting.
  • Self-built and collocated 1U / 2U servers in datacenters; ran the entire LLC including licenses, taxes, and partner relations.
Earlier Technical & Business Experience 2012 — 2015
Devolved · GModStore · eBay
  • Built multiplayer game systems, monetized in-game economies, and digital products sold through ScriptFodder/GModStore.
  • Created graphics, support docs, e-commerce listings, moderation workflows, and ran online communities at scale.

Core Stack

Analytics / Data

SQL · Excel / Power Query · ICQA Reporting · Defect Research · Dashboards · Root Cause Analysis

Engineering / Web

JavaScript / TypeScript · Node.js · Python · PHP · React / Vue · Electron · HTML5 / CSS / SASS · REST APIs

Systems / Infrastructure

Linux (Debian/Ubuntu) · Windows Server · NGINX / Apache · MongoDB / Redis / MySQL · Cloudflare · DDoS Resilience · Datacenter / 1U-2U builds

Game Dev / Product

Lua · C# / C++ · Gameplay Systems · Creator Tooling · UX & Product Thinking · Source Engine

Robotics · Hardware · Leadership

ARS Robotics Support · Electro-mechanical Troubleshooting · 3D Printing (MP Select Mini) · Photoshop / Graphics · Consultative Sales · Team Leadership & Coaching · Quota Attainment · Customer Retention · Customer Support

Education

Snohomish High School, WA — AP Statistics, Calculus, English, Creative Writing, Spanish. Self-taught systems builder focused on analytics, infrastructure, graphics, photography, and practical problem solving.

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